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The killer bunny can be bred and leashed and follows players holding carrots, despite its hostile nature. It still attacks wolves and tamed wolves, but not the player. On peaceful difficulty, the killer bunny does not despawn, despite its hostile nature. These mobs, in return, attack the killer bunny, leading to a vicious fight. If it cannot find a player, the killer bunny actively seeks out and attacks any foxes or wolves, including tamed wolves. Killer bunnies are immune to the Thorns enchantment. If the player strikes at the killer bunny, it runs away for a brief moment, then returns to lunging at the player. Once it closes in, it jumps at the player, dealing 8 damage on Normal difficulty. It moves in a style similar to that of a spider. If the killer bunny finds any player within a 16-block radius, it hops toward the player much faster than a normal rabbit. It appears with a nameplate over its head reading "The Killer Bunny". Rabbits with specific skins can be spawned using / summon rabbit ~ ~ ~ command.Rabbits in other biomes have 50% brown fur, 40% salt & pepper fur, and 10% black fur.Rabbits in snowy biomes have 80% white fur and 20% black and white fur.Skins include regular brown fur, white fur with red eyes (albino), black mottled fur, black and white spotted fur, gold (cream) fur, and salt and pepper fur. Rabbits typically spawn using one of six different skins. This is because the behavior of parent following is not intended to occur in Java Edition. Only Bedrock Edition and Education Edition baby rabbits follow their parents. Baby rabbits grow to adulthood after 20 minutes, although their growth can be slowly accelerated using carrots, golden carrots or dandelions each use reduces 10% of the remaining time to grow up.ĭespite its hostile nature, killer bunnies can breed with other rabbits and with each other, having the unusual chance of creating a baby killer bunny.Ī Toast rabbit does not produce a Toast rabbit baby, however. Rabbits can be bred with carrots, golden carrots or dandelions.īaby rabbits usually inherit the same type of fur as one of the parents (47.5% chance of each), but there is a 5% chance for the baby to have the fur type matching the current biome. Wild wolves, foxes, and stray cats track down and kill any rabbits. This reduces the growth stage by one, removing the crop completely when the growth stage reaches 0.
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If / gamerule mobGriefing is true, rabbits find and eat mature carrot crops / carrot crops with growth stage greater than 1. All non-hostile rabbits avoid players within 8 blocks and avoid most hostile mobs within 4 blocks (except slimes, magma cubes, and ghasts). Rabbits also jump off of cliffs to reach carrots but do not go into lava for them. They slowly approach players holding carrots, golden carrots or dandelions within 8 blocks. They can jump up almost 2 blocks in height.
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Rabbits hop around aimlessly instead of walking. Upon successful breeding, 1–7 is dropped.The chance can be increased by 3% per level of Looting, up to a maximum chance of 19% with Looting III. There is a 10% chance of dropping a rabbit's foot upon death when killed by the player or a tamed wolf.
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The maximum amount is increased by 1 per level of Looting, for a maximum of 0-4 with Looting III.