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If the monster is defeated before it escapes (brigades usually have about a half-hour window to launch their attacks), awards are handed out to the brigade that discovered the monster, dealt the most damage, and landed the killing blow. With Espers and other boss monsters having multiple thousands of health points, it typically takes numerous attacks from both brigades to bring one down. Every player, no matter their level, will only have three BP max at any given time, allowing them to either attack normally up to three times (costs one BP), or launch a more powerful “all-out attack” for all three BP. While Quests require LP to progress, Brigade battles use rechargeable Brigade Points (BP). When a Brigade-level monster appears-discovered by anyone from the two rival brigades during a Quest-all players from those two brigades will be alerted and invited to go attack the monster. The competitive aspect comes from the fact that you’re both collaborating with and competing against another similarly-ranked brigade that’s assigned as your rival for the week. Your brigade is essentially your guild, and you’ll work together in Brigade mode to bring down boss monsters, like Grenades, and Espers like Ifrit, who are much stronger than any enemy you’ll encounter in the single-player Quest mode. Upon starting the game, everyone is automatically assigned to a brigade-a group of 20 players. Where Airborne Brigade feels different is first, its obvious Final Fantasy wrappings, and second, its focus on smaller groups and collaboration as opposed to highly competitive player-versus-player goals. And you’ll spend most of your time clicking single buttons to do anything, from fighting Espers to enhancing weapons. You can join up with friends and other players into parties for strategic advantages. You’ll gain experience and levels through quests, which cost rechargeable energy (LP) to complete. As baffling as the genre’s popularity is, I’m even more confused by this newest development: I can’t stop playing Airborne Brigade.Īs far as freemium, social-focused, text MMOs go, Airborne Brigade has most of the expected features. It’s a strange brand of freemium game that seems to draw users into any incarnation, whether it’s yet another mob-builder like iMobsters, a collectible card “adventure” like Rage of Bahamut, or an only semi-related “spinoff” to a popular series, like Final Fantasy Airborne Brigade. I honestly can’t explain the appeal of the Mafia Wars-style “casual text MMO,” which basically uses its players’ impatience as currency. Like a (phantom) train wreck you just can’t look away from.